![]() ![]() You'll find this technique invaluable, especially with the D Glaive or Σ Blade equipped. Use this to break through shielded enemies, just bear in mind the short time Zero's vulnerable as he winds up for the attack.Ĭontrols: Special Weapon while in the air then Down, Diagonal Down Left & Right Zero pauses before unleashing a strong forward vertical swing with a large strike radius. Nothing survives if caught in the blast, so use it wisely to take down clusters of enemies above.Ĭontrols: Special Weapon while standing still Once unleashed Zero will punch the ground and generate a massive light beam from above with a wide radius. Zero's only technique that drains weapon energy is the Tenshouha. Shouryuuken (replaces Hyouryuushou) - Zero executes a tall uppercut move capable of freezing enemies caught in his path.Enkoukyaku (replaces Enkoujin) - Zero delivers a 45 degree angle flaming kick from the air, perfect for taking out unsuspecting foes.Raijinken (replaces Raikousen) - Zero dashes forward while charging up a wave of electricity before unleashing a tall bolt of lightning.Senpuukyaku (replaces Rasetsusen) - Zero performs an airborne spinning kick move, capable of attacking enemies on either side.Ganzanha (replaces Juuhazan) - Zero delivers a powerful punch into the ground capable of smashing shielded enemies.Standard fire only yields a quick two-punch attack, while Zero's other techniques produce the best attacks (performed the same way as his standard techniques): This weapon allows Zero to use his hands and legs as primary weapons. The Juuhazan technique will be replaced by the Dairettsui (press Special Weapon while standing still), delivering a powerful earthquake attack when used. A shorter strike radius makes this most effective against single targets, or shielded enemies in areas where quick progression is needed. This heavy hammer allows Zero to instantly break through enemy barriers with a single swing. You'll need to get up close and personal to strike enemies so this weapon works best on a single target. These twin Japanese fans give Zero protection against enemy fire (the blue energy field surrounding him while standing still deflects small laser blasts) and higher attack power. Use this to effortlessly break enemies with barriers, and use the Rasetsusen technique for maximum effect. With this huge sword comes a large attack radius just short of the D Glaive's, although enemies will sustain damage if they touch any part of the blade. This deadly blade only becomes available at the R&D Lab after completing the game and starting again with a New Game +. Perform the Renyoudan technique (replaces the Youdantotsu) to execute a quick series of six horizontal piercing attacks. Very effective when combined with the Rasetsusen technique, you can also unleash a horizontal twirling attack with the third strike by rapidly pressing Fire. This giant lance drastically extends Zero's radius of attack, just keep in mind that you'll need to strike enemies with the tip of the blade to score a hit. The Z-Saber provides a basis for learning new techniques from defeated bosses, so in effect will become a vital and deadly part of Zero's arsenal. At first Zero is capable of delivering a three-strike combo (manually press Fire continuously), with an extra two available via purchase at the R&D Lab. The Z-Saber provides Zero with a standard range of fast melee combos capable of tearing into enemies quickly. Combined with his special weapons, these techniques pack one heck of a punch. Zero learns a new technique from each defeated Maverick, greatly enhancing his range and strength of attacks. X, Zero and Axl each receive a different weapon with varying traits and as always each boss is particularly weak to one special weapon. The Hunters will each gain a new weapon upon defeating one of the eight Mavericks. ![]()
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